December 2009
8 posts
WatchWatch
Final Render Here is the final render for my matchmoving project 3. There are definitely some issues with it, and had I known what I know now I would have done things very differently. All in all, I’ve learnt bucket loads! I really like the way the arm dissolves away and I’m really happy with that part. There is however some jerky movement making the cg bone jump around a little...
Dec 11th
WatchWatch
Let there be smoke! I want my arm to dissolve away to show the bones underneath, and decided turning into smoke would be a good way of acheiving this. I used 3ds Max’s particle flow emitter, and created a customised particle flow chart to produce the desired result. I’ve found a really good way of creating very realistic smoke with friendy render times :) The arm dissapearing was...
Dec 11th
WatchWatch
Rotoscoping - Part 2 Hours upon countless hours were spent tediously removing the arm from the footage using various tools in After Effects. I took a still frame, clone brushed out my arm, and used the Motion Track tools to track the still along with the video. I then masked out the frame to just where the arm was. Lots of touched up frames were requried as this is a rotating shot. I really...
Dec 11th
Dec 11th
Dec 11th
WatchWatch
I’m happy with the resulting geometry track. There are a few problems with it, especially when considering rotation, but this can be tweaked using keyframs in 3ds Max.
Dec 11th
Dec 11th
WatchWatch
Free Move Footage EDIT: No idea why it’s been published here. I wrote this one first. Odd. Here is the footage I will use for my free move tracking project. It’s very jerky and should present quite a challenge, but I’d like to push myself on this one. It was filmed on an HVX200 with a focal length of 4.8mm, shutter speed of 1/2000th second and aperature of f3.4 at 720p 50fps....
Dec 11th