Adding the Animation and Looping the Walk Cycle
The character I used had been created as part of an exercise to produce a realistic walk cycle. Everything has been modelled and animated by me. The animation was 25 frames long and it’s cycle had to therefore be looped. This was acomplished by saving the animation as a .bip file and using the motion capture tool in the Biped options. This tool allowed me to loop the cycle 8 times, totalling 8 seconds of footage. Unfortunately when loading in the .bip file the feet started to slip even though they do not in my original animation. I tried to fix this as much as possible but it proved quite difficult as the motion capture import added a keyframe onto every frame. I have an idea that I will try later on to try and mask this problem.

