Tim Hawker Match Moving Blog


Geometry Tracking

The next stage was to import the footage into PFTrack and set up all the camera parameters. Due to this being an object track, the auto track feature will not be used as it uses a different tracking algorithm. I created a quick arm-like cylinder and aligned it up to my lower arm (covering the white points). Unfortunately no matter what I tried the track just didn’t work, and the geometry flew all over the place.

To solve this I instead aligned the geometry to my upper arm, which still produced a pretty naff track. At least it tracked though, and allowed me to enhance the track with carefully placed keys. The end track was pretty good, but I will definitey be adding keys in 3ds max later.

My idea is for my arm to dissapear and show the skeletal structure of my arm. I’ll have to manually add keyframes for my lower arm movement, but this should be quite simple as I will link it to the upper arm track.


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