Tim Hawker Match Moving Blog


Adding the Bones

I found a really good free skeleton model to use for this project. I deleted all the unneeded bones and quickly created a rig so I could animate the hands and wrotate the wrist.

After that I carefully aligned it up to the scene, making sure it was in the correct place. I had to add quite a few keyframes to try and prevent some track shaking.



To Tumblr, Love PixelUnion